|
Conference Organization
General Chairs:
Ernest Edmonds, University of Technology, Australia
Doug Riecken, IBM Watson Research, USA
Program Chairs:
Cecile Paris, CSIRO ICT Centre, Australia
Candy Sidner, Mitsubishi Electric Research Labs, USA
papers at iuiconf.org
Short Paper Chairs:
Ana Paiva, INESC-ID and Instituto Superior Técnico, Portugal
Michelle Zhou, IBM Watson Research, USA
short-papers at iuiconf.org
Workshop and Tutorial Chairs:
Steffen Staab, University of Koblenz, Germany
Yasuyuki Sumi, Kyoto University, Japan
workshops at iuiconf.org
tutorials at iuiconf.org
Program Committee
|
|
Workshops at the ACM International Conference in Intelligent User Interfaces IUI-2006
WS1: Workshop on Cognitive Prostheses and Assisted Communication (CPAC)
WS2: Multi-User and Ubiquitous User Interfaces (MU3I '06)
WS3: Intelligent User Interfaces for Intelligence Analysis
WS4: Effective Multimodal Dialogue Interfaces
| Important Deadlines |
| Workshop paper submissions due |
November 14, 2005 |
| Workshop paper notification to authors |
December 5, 2005 |
| Workshops held at IUI-2006 in Sydney, Australia |
January 29, 2006 |
For a more detailed description see below. For submission details refer to the individual workshop webpages given below.
Tutorials at the ACM International Conference in Intelligent User Interfaces (IUI 2006)
T1: Introduction to Human-Robot Interaction
T2: Interfaces Everywhere - Interacting with the Pervasive Computer
T3: Constructive Dialogue Management for Speech-based Interaction Systems
All tutorials will be held on January 29, 2006. Online registration will be available on this site when it is ready. For detailed information for the tutorials, see below.
[top]
Workshop 1
First International Workshop on Cognitive Prostheses and Assisted Communication (CPAC)
Various prostheses have been developed to help people with physical impairments, by replacing lost or underdeveloped abilities, and these have played an important part in facilitating the person's social participation. Providing prostheses for lost or underdeveloped cognitive abilities, however, presents a challenge of a different order. Some work on memory aids and daily schedule management systems has shown promise, but progress in this field will depend upon keeping up to date with our advancing knowledge about cognition generally as well as emerging technologies which could be platforms for various kinds of cognitive support. This workshop will offer the opportunity for researchers in the fields of assistive technology, cognitive psychology, user interface design and context-awareness to present the state of the art in each field and to discuss an approach and a research agenda for realizing effective cognitive prostheses. While the intended audience for this workshop includes those with experience or interest in Assistive Technology especially for people with dementia and their care, it is also crucial to have participation by those with expertise in other areas such as Artificial Intelligence, Intelligent User Interface Design, Context-aware systems, and Cognitive Psychology. For the full call for papers and information on previous workshops, please refer to http://www.irc.atr.jp/cpac2006
[top]
Workshop 2
Multi-User and Ubiquitous User Interfaces (MU3I '06)
The third workshop on multi-user and ubiquitous user interfaces (MU3I) aims at bringing together researchers and practitioners in the field to discuss open questions such as
 |
shared use of multiple services by multiple users using multiple devices |
 |
spatial, temporal and conceptual consistency of user interfaces |
 |
new 'devices' such as tags or everywhere displays |
 |
new UI paradigms such as tangible, physical and hybrid UIs |
 |
new UI metaphors for bridging the physical and virtual world |
 |
larger and 3-dimensional space of interaction |
 |
spatial and temporal mappings between real and virtual world |
 |
dynamic sets of devices (i.e. people moving in and out) |
 |
shared devices, such as public displays |
 |
dynamic adaptation among several dimensions: devices, users, services |
 |
restrictions of technical resources in the environment |
 |
restrictions of cognitive resources of users |
 |
presentation planning for single users vs. groups |
 |
use of virtual characters as moderators, mediators and/or contact personas |
 |
tracking and modeling social behavior and protocols |
 |
physical, visual, and auditory design of ubiquitous Interfaces |
This year, we want to emphasise two issues, namely interface consistency across multiple devices and interfaces for public displays. MU3I 2006 is a discussion-oriented workshop inviting position papers of up to two pages. For the full call for papers and information on previous workshops, please refer to http://www.mu3i.org
[top]
Workshop 3
Intelligent User Interfaces for Intelligence Analysis
ACM International Conference on Intelligent User Interfaces IUI-2006
Intelligence analysis is a difficult and complex activity due to the nature of the task, inherent limitations in human cognitive processes, and the environment. However, it is becoming an increasingly important area for many sectors (e.g., government, finance, manufacturing, pharmaceuticals). The main purpose of this workshop is to bring together researchers and practitioners who are interested in developing and applying the state-of-art intelligent user interface (IUI) technologies to enhance intelligence analysis. Ideally, the developed IUI technologies or tools can capitalize on human strength (e.g., reasoning and detecting visual patterns) and compensate for human weakness (e.g., attention and memory limitations, cognitive biases). We welcome paper submissions (long paper 8 pages, short paper 4 pages), system demos (2 pages), and panel proposals (2 pages) that address issues in the following areas:
 |
Research:key research areas and challenges in designing and developing intelligent user interface technologies for intelligence analysis. |
 |
Systems and Architectures: practical applications that can leverage IUI technologies to benefit intelligence analysis |
 |
Standards and Evaluation: unclassified data sets for evaluation and activities to create common standards |
The paper format should follow the standard IUI paper format. For the full call for papers and information on previous workshops, please refer to http://www.cs.columbia.edu/~shaw/ia2006/
[top]
Workshop 4
Effective Multimodal Dialogue Interfaces
This workshop addresses the issue of evaluating multimodal dialogue systems, in particular the characteristics and interaction styles that are particularly effective for human-machine collaborative task performance. These may include features that are known to be effective and important in human-human interaction. Conversely, it may be the case that certain effective interaction design decisions (e.g. for overcoming speech-recognition error) are less .natural..
We encourage participation by dialogue system and HCI researchers, interaction designers, as well as linguists, psychologists, and sociologists interested in human-human interaction and in evaluation of effective human-machine interaction. The workshop format will involve both longer presentations and shorter responses and position statements, as well as discussion sessions and panels.
Targeted outcomes of the workshop include a better understanding of how to design and build multimodal dialogue interfaces that support successful collaborative task performance, and a method and set of metrics for evaluating such interfaces and their effectiveness.
For the full call for papers and information on previous workshops, please refer to http://www.cs.mu.oz.au/~lcavedon/emmdi-wshop.html
[top]
Tutorial 1
Introduction to Human-Robot Interaction (full day tutorial)
Jean Scholtz
National Institute of Standards and Technology
Holly Yanco
University of Massachusetts Lowell
Jill Drury
The MITRE Corporation
This tutorial presents a new and exciting topic that needs the skills of IUI experts - human-robot interaction. Robots are beginning to move out of the laboratory and into our homes and workspaces. While the capabilities of robots are increasing, the design of the human-robot interface is just now receiving attention. While some guidelines from human-computer interaction apply, one challenging difference in human-robot interaction is working with semi-autonomous systems. The tutorial presents the current status of research in interactions with robots including adaptive robots/interfaces, speech, gestures, virtual reality, and social interactions. Different user interface designs will be shown and discussed during the tutorial. Human-robot interaction (HRI) guidelines, evaluation methodologies and metrics currently used by the community will be presented. Research needs will also be discussed. Participants will work in small groups to design a robotic application as well as an evaluation plan.
The instructors have experience working with ground and air robots, in urban search and rescue, in on and off-road driving, in explosive ordnance disposal, and in assistive technologies.
[top]
Tutorial 2
Interfaces Everywhere - Interacting with the Pervasive Computer (half day tutorial)
Alois Ferscha, Clemens H. Holzmann, and Michael H. Leitner Johannes Kepler University Linz
An overview of the emerging research challenges related to everywhere interfaces, caused by computing devices that disappear within objects of everyday life, and thus enabling omnipresent physical interfaces to the digital world. The tutorial will explore the interaction paradigms, interface engineering issues, challenges and enabling technologies associated with the provision of context aware interaction styles within ad-hoc, highly dynamic and frequently changing computing environments, where computers are "invisible", but physical interfaces are "omnipresent". Implicit and explicit interaction approaches will be analysed at the frontiers of pervasive, integrated and thus "hidden" technology. Perceived invisibility and the invisibility of technology will spawn the interaction design space challenge, and help identifying strategies for embedding interaction into everyday objects and environments, into literally every "thing".
Students and others who are new in the field of embodied interaction can get a general overview of this emerging field and hands-on experience in the practical part of the tutorial. Experienced researchers will be interested in the state-of-the-art technological overview and should find the exchange of ideas and views valuable.
The instructors of this tutorial are Alois Ferscha, Clemens Holzmann, and Michael Leitner, all from the Department of Pervasive Computing at the Johannes Kepler University Linz.
URL of Tutorial: http://www.soft.uni-linz.ac.at/Research/Conferences/_Tutorial_IUI_2006/
[top]
Tutorial 3
Constructive Dialogue Management for Speech-based Interaction Systems (half day tutorial)
Kristiina Jokinen University of Helsinki
In dialogue system and interface design, there has occurred a change in the metaphor used to describe the user's interaction with the system: while the computer has traditionally been regarded as a tool, a new view of the computer as an agent capable of mediating between the user and the complex application has emerged from the more demanding applications and tasks that dialogue systems are employed for. Research on the models and techniques related to user modelling, personalization, affective computing and multimodal interaction has contributed to the development of the conversational systems which are equipped with richer interaction capabilities.
The tutorial will focus on the technological and theoretical challenges in designing adaptive and intelligent conversational systems. As the technology is mature enough to allow build interactive dialogue systems that possess spoken natural language capabilities, there are also several issues dealing e.g. with the planning and presentation of the content so that it addresses the user's particular skill levels, requirements and wishes, as well as with the integration of flexible dialogue management and multimodal presentation components. Also, from the usability point of view, important questions focus on designing enjoyable and attractive products which are also useful, understandable, and work well.
[top]
|