2007 Conference Program
| Sunday, Jan 28 | Monday, Jan 29 | Tuesday, Jan 30 | Wednesday, Jan 31 |
| Tutorials and Workshops | 8:45 - 9:00 Welcome |
9:00 - 10:30 Papers: User Modeling |
9:00 - 10:30 Invited Speaker: Thomas Strothotte |
| 9:00 - 10:30 Invited Speaker: Susan Dumais |
|||
| 10:30 - 11:00 Break |
10:30 - 11:00 Break |
10:30 - 11:00 Break |
|
| 11:00 - 12:30 Papers: Recommender Systems |
11:00 - 12:30 Papers: Information Retrieval |
11:00 - 12:30 Papers: Natural Language Interfaces |
|
| 12:30 - 2:30 Lunch |
12:30 - 2:30 Lunch |
12:30 - 2:30 Lunch |
|
| 2:30 - 4:00 Papers: Social Software |
2:30 - 4:00 Papers: Personal Assistants |
2:30 - 4:00 Papers: Multi-Modal Interfaces |
|
| 4:00 Luau |
4:00 - 4:30 Break |
4:00 - 4:30 Break |
|
| 4:30 - 5:30 Papers: Demonstration Based Interfaces |
4:30 - 6:00 Papers: Gesture-and-Sketch-Based Interfaces |
||
| Opening Reception | 5:30 - 6:00 Poster Preview Session |
||
| 7:00 - 9:00 Poster Session |
Farewell |
Tutorials and Workshops
Sunday, January 28th
|
Benefits Origins Features 1st half day (morning): Technologies for ubiquitous speech and natural language user interfaces
2nd half day (afternoon): Building robust speech and natural language user interfaces
Audience Presentation Instructors Shimei Pan has been a research scientist at the IBM T.J. Watson Research Center in New York since 2000. She is a member of the Intelligent Multimedia Interaction Department, which focuses on developing natural language and graphics interaction technologies to facilitate robust and effective human-computer interactions. Currently, she is working on developing new methods that can improve the robustness and usability of practical conversation systems. Previously, she has been working on case-based natural language generation, intelligent navigation for conversation management, prosody modeling for spoken utterance generation, user preference modeling, and multimedia coordination and synchronization for multimedia presentation generation. She holds a PhD in computer science from Columbia University. T2: Advanced Topics in Recommendation (ACM Digital Library Link)
Benefits Origins Features We will begin with a brief recapitulation of well-known concepts and techniques, so that even IUI 2007 attendees who have little prior familiarity with recommender systems will be able to understand the rest of the tutorial. About 4/5 of the tutorial will be devoted to a selection of advanced topics that seem likely to take on increasing importance in research and practice in the near future, such as the following topics:
Audience Presentation Because this is a full-day tutorial, enough time will be allocated to each topic to allow interactive discussion with the participants as well as the inclusion of some brief exercises designed to ensure active understanding. Instructors Anthony Jameson is a principal researcher at DFKI (the German Research Center for Artificial Intelligence) and adjunct professor of computer science at the International University in Germany. Since the 1980s, he has been among the first researchers to work on various paradigms in recommendation, including conversational recommendation, recommendation based on multiattribute utility theory, probabilistic estimation of users evaluation criteria, recommendation of sequences of actions, and the integration of recommending and reminding. He has also published widely on other topics in intelligent user interfaces, including systems that adapt to their users and natural language dialog systems. T3: Designing Intelligent User Interface for Ubiquitous Computing Environments (ACM Digital Library Link)
Abstract Target Audience Structure Instructors Antonio Krueger is an associate professor for Geoinformatics and Computer Science at Mnster University, Germany and the managing director of the Institute for Geoinformatics (ifgi) at the same University. Antonio is also a co-founder of Eyeled GmbH, a company focusing on mobile computing solutions, such as the annual mobile fair guide for CeBIT. Antonio's main research areas include Intelligent User Interfaces and Mobile Context-aware Systems. He worked on the automatic generation of graphics for technical documentations, intelligent navigation systems and personalized media generation. In this context he looked at generation processes that take into account both the limited technical resources of output devices and the limited cognitive resources of the users. He co-organizes the annual Smart-Graphics Symposium and served on various program committees in the field of intelligent mobile systems and instrumented environments, e.g. the international conferences on Intelligent User Interfaces, User Modeling, Ubiquitous, and Pervasive Computing.
The Ubiquitous Computing paradigm has the potential of significantly changing the way in which users interact with computers by providing virtually ubiquitous access to services and applications through a large number of cooperating devices. However, in order to make this vision come true in a usable way, several challenges must be addressed. Supporting multiple users with this technology poses a challenge to several aspects of ubiquitous computing, such as the unpredictability of group setups and task selection when using everyday objects or environments with embedded technology. Even if embedded technologies are integrated with established social protocols, they may challenge these protocols, e.g. by introducing new means to seizing control of a shared resource. The workshop aims to be a platform where these issues will be discussed. Organizer: Christian Kray, Newcastle Univ., UK, and Andreas Butz, LMU Munich, Germany W2: Tangible Play: Research and Design for Tangible and Tabletop Games (ACM Digital Library Link) Many people of all ages play games, such as board games, PC games or console games. They like game play for a variety of reasons: as a pastime, as a personal challenge, to build skills, to interact with others, or simply for fun. Some gamers prefer board games over newer genres, because it allows them to socialize with other players face-to-face, or because the game play can be very improvisational as players rework the rules or weave stories around an unfolding game. Conversely, other gamers prefer the benefits of digital games on PCs or consoles. These include high quality 3D graphics, the adaptive nature of game engines (e.g. increasing levels of difficulty based on player experience) and an abundance of digital game content to explore and experience. With the increasing digitization of our everyday lives, the benefits of these separate worlds can be combined in the form of tangible games. For example, tangible games can be played on digital tabletops that provide both an embedded display and a computer to drive player interactions. Several people can thus sit around the table and play digital games together. Organizers: Elise van den Hoven, Eindhoven Univ., Netherlands, and Ali Mazalek, Georgia Tech, USA URL: http://www.lcc.gatech.edu/~mazalek/workshops/iui2007-tangibleplay/ W3: Common Sense and Intelligent User Interfaces (ACM Digital Library Link) Ideally, computer interfaces will be able to interact with users at a higher level by understanding our goals, our problems, and the social procedures by which we live. In order for these intelligent computer interfaces to see the world from the perspective of their users, they must have access to a wealth of information about the world that human users take for granted. This information, which forms the basis of goal-directed computer interactions, is common sense knowledge. Common sense knowledge is non-expert and possessed by every person. Thus, volunteers make up a significant source of common sense knowledge being collected today, and intelligent interfaces help these contributors create robust and complete common sense databases. An interactive and intelligent environment can guide a contributor to add the information that would be most useful to the system and, with good design, can make the knowledge entry experience more rewarding for the contributor. In turn, this collected common sense knowledge helps enable a wide variety of interfaces to function better. We're interested in exploring both sides of this symbiotic relationship. How can common sense enable computers interfaces to better understand their human users? How can interfaces enable the elicitation of common sense knowledge? Organizers: Catherine Havasi, Brandeis University, USA, and Henry Lieberman, MIT Media Lab, USA |
Invited Speaker: Susan Dumais
Monday, January 29th, 9:00 am - 10:30 am
|
Information Retrieval in Context (ACM Digital Library Link) Abstract About Susan Dumais Susan has published more than 170 articles in the fields of information science, human-computer interaction, and cognitive science, and holds several patents on novel retrieval algorithms and interfaces. She is Past-Chair of ACM's Special Interest Group in Information Retrieval (SIGIR), and served on the NRC Committee on Computing and Communications Research to Enable Better Use of Information Technology in Digital Government, and the NRC Board on Assessment of NIST Programs. She is on the editorial boards of ACM: Transactions on Information Systems, ACM: Transactions on Human Computer Interaction, Human Computer Interaction, Information Processing and Management, Information Retrieval, New Review of Hypermedia and Multimedia, and the Annual Review of Information Science and Technology, an associate editor for the first and second editions of the Handbook of Applied Cognition, and on program committees for several conferences. She was elected to the CHI Academy in 2004. Susan is an adjunct professor in the Information School at the University of Washington, and has been a visiting faculty member at Stevens Institute of Technology, New York University, and the University of Chicago. Additional information is available at: |
Papers: Recommender Systems
Monday, January 29th, 11:00 am - 12:30 pm
|
Lies and Propaganda: Detecting Spam Users in Collaborative Filtering (ACM Digital Library Link) Abstract Hybrid Critiquing-Based Recommender Systems (ACM Digital Library Link) Abstract SuggestBot: Using Intelligent Task Routing to Help People Find Work in Wikipedia (ACM Digital Library Link) Abstract We present SuggestBot, software that performs intelligent task routing (matching people with tasks) in Wikipedia. SuggestBot uses broadly applicable strategies of text analysis, collaborative filtering, and link following to recommend tasks. SuggestBot's intelligent task routing increases the number of edits by roughly four times over suggesting random articles. Our contributions are: 1) demonstrating the value of intelligent task routing in a real deployment, 2) showing how to do intelligent task routing, and 3) sharing our experiences deploying a tool in Wikipedia, which offered both challenges and opportunities for research. |
Papers: Social Software
Monday, January 29th, 2:30 pm - 4:00 pm
|
From Social Bookmarking to Social Summarization: An Experiment in Community-Based Summary Generation (ACM Digital Library Link) Abstract Collecting Community Wisdom: Integrating Social Search & Social Navigation (ACM Digital Library Link) Abstract Talk Amongst Yourselves: Inviting Users To Participate In Online Conversations (ACM Digital Library Link) Abstract |
Papers: User Modeling
Tuesday, January 30th, 9:00 am - 10:30 am
|
Unsupervised and Supervised Machine Learning in User Modeling for Intelligent Learning Environments (ACM Digital Library Link) Abstract Toward Harnessing User Feedback For Machine Learning (ACM Digital Library Link) Abstract Supporting Interface Customization Using a Mixed-Initiative Approach (ACM Digital Library Link) Abstract |
Papers: Information Retrieval
Tuesday, January 30th, 11:00 am - 12:30 pm
|
What Do People Recall About Their Documents? Implications for Desktop Search Tools (ACM Digital Library Link) Abstract Mobile Content Enrichment (ACM Digital Library Link) Abstract Context-Aware Adaptive Information Retrieval for Investigative Tasks (ACM Digital Library Link) Abstract |
Papers: Personal Assistants
Tuesday, January 30th, 2:30 pm - 4:00 pm
|
Active EM to Reduce Noise in Activity Recognition (ACM Digital Library Link) Abstract Entropy-Driven Online Active Learning for Interactive Calendar Management (ACM Digital Library Link) Abstract Segmenting Meetings into Agenda Items by Extracting Implicit Supervision from Human Note-Taking (ACM Digital Library Link) Abstract |
Papers: Demonstration Based Interfaces
Tuesday, January 30th, 4:30 pm - 5:30 pm
|
Distributed Augmentation-Based Learning, a Learning Algorithm for Distributed Collaborative Programming-by-Demonstration (ACM Digital Library Link) Abstract In this paper we describe Distributed Augmentation-Based Learning (DABL), the first real-time PBD learning algorithm suited for distributed know-how acquisition. DABL is an incremental learning algorithm that uses a version-control-like paradigm to combine independently constructed procedure models. An expert can check out a procedure model from a repository and modify it by means of new demonstrations or by manually editing it. The expert then reconciles the changes with those concurrently made by other experts and checked into the repository. DABL automatically merges the two procedures, learns new decision points based on reconcilable differences, and identifies conflicts where there are multiple valid ways of combining the changes or where the combination produces an invalid model, that is, one that does not lie in the search space of the learning algorithm. Building Data Integration Queries by Demonstration (ACM Digital Library Link) Abstract |
Poster Session
Tuesday, January 30th, 7:00 pm - 9:00 pm
|
iMime: An Interactive Character Animation System for use in Dementia Care (ACM Digital Library Link) Abstract Robotic Telecommunication System based on Facial Information Measurement (ACM Digital Library Link) Abstract A Data-Oriented Approach to Integrate Emotions in Adaptive Dialogue Management (ACM Digital Library Link) Abstract MathBox: Interactive Pen-based Interface for Inputting Mathematical Expressions (ACM Digital Library Link) Abstract Analysis of Affect Expressed through the Evolving Language of Online Communication (ACM Digital Library Link) Abstract In order to estimate affect in text, our model processes symbolic cues, such as emoticons, detects and transforms abbreviations, and employs natural language processing techniques for word/phrase/sentence-level analysis, e.g. by considering relations among words in a sentence. As a result of the analysis, text can be categorized into emotional states and communicative functions. A designed graphical repre-sentation of a user (avatar) displays emotions and social behaviour driven by text and performs natural idle move-ments. The proposed system shows promising results on affect recognition in real examples of online conversation. On the Community-Based Explanation of Search Results (ACM Digital Library Link) Abstract Social Radio A Music-Based Approach to Emotional Awareness Mediation (ACM Digital Library Link) Abstract ONCOR: Ontology- and Evidence-based Context Reasoner (ACM Digital Library Link) Abstract Refining Preference-Based Search Results Through Bayesian Filtering (ACM Digital Library Link) Abstract Personalized Ambient Media Experience: move.me Case Study (ACM Digital Library Link) Abstract Auditory perceptible landmarks in mobile navigation (ACM Digital Library Link) Abstract Supporting Small Groups in the Museum by Context-Aware Communication Services (ACM Digital Library Link) Abstract Towards Intelligent Mapping Applications: A Study Of Elements Found In Cognitive Maps (ACM Digital Library Link) Abstract Modelling Personality in Voices of Talking Products Through Prosodic Parameters (ACM Digital Library Link) Abstract A Comparison of Two Compound Critiquing System (ACM Digital Library Link) Abstract User-Context for Adaptive User Interfaces (ACM Digital Library Link) Abstract Exploiting Web Browsing Histories to Identify User Needs (ACM Digital Library Link) Abstract Emotionally Reactive Television (ACM Digital Library Link) Abstract A Markup Language for Describing Interactive Humanoid Robot Presentations (ACM Digital Library Link) Abstract Trusted Search Communities (ACM Digital Library Link) Abstract Combating Information Overload in Non-Visual Web Access Using Context (ACM Digital Library Link) Abstract Temporal filtering system for reducing the risk of spoiling a user's enjoyment (ACM Digital Library Link) Abstract Increasing Web Accessibility by Automatically Judging Alternative Text Quality (ACM Digital Library Link) Abstract Social Robots as Mediators between Users and Smart Environments (ACM Digital Library Link) Abstract Modeling User Behavior Using a Search-Engine (ACM Digital Library Link) Abstract Interactive Visual Clustering (ACM Digital Library Link) Abstract What am I gonna wear?: Scenario-Oriented Recommendation (ACM Digital Library Link) Abstract Users describe a goal for a real-life scenario in which the desired product might be used, e.g. "I want something elegant to wear for my boss's birthday party". We use a Commonsense reasoning system to map between the goals stated by the user, and possible characteristics of the product that might be relevant. For example, the boss's birthday party suggests a higher value for the "formal vs. casual" attribute, than say, a child's birthday party. Reasoning is based on an 800,000-sentence Common Sense knowledge base, and spreading activation inference. Scenario-oriented recommendation breaks down boundaries between products' categories, finds the "first example" for existing techniques like Collaborative Filtering, and helps promote independent brands. We describe our scenario-oriented fashion recommendation system, What Am I Gonna Wear?. VizScript: A High-Level Language for Rapidly Creating Custom Visualizations for Multi-Agent Systems (ACM Digital Library Link) Abstract |
Invited Speaker: Thomas Strothotte
Wednesday, January 31st, 9:00 am - 10:30 am
|
Image-Text Interaction (ACM Digital Library Link) Abstract This talk will survey recent developments in the area of image-text interaction from both the system architecture point of view and with respect to user interfaces. The talk will emphasize interactive labelling of 2D and 3D graphics and outline new real-time algorithms for label placement. Labelled images will be discussed as an interface to methods and tools for data mining. Finally, challenges for future developments in the area of image-text interaction will be outlined. About Thomas Strothotte |
Papers: Natural Language Interfaces
Wednesday, January 31st, 11:00 am - 12:30 pm
|
Porting Natural Language Interfaces Between Domains: An Experimental User Study with the ORAKEL System (ACM Digital Library Link) Abstract BuzzTrack: Topic Detection and Tracking in Email (ACM Digital Library Link) Abstract Knowledge Acquisition from Simplified Text (ACM Digital Library Link) Abstract |
Papers: Multi-Modal Interfaces
Wednesday, January 31st, 2:30 pm - 4:00 pm
|
A Platform for Output Dialogic Strategies in Natural Multimodal Dialogue Systems (ACM Digital Library Link) Abstract Music Compositional Intelligence with an Affective Flavor (ACM Digital Library Link) Abstract Making Sense of Virtual Environments: Action Representation of Grounding and Common Sense (ACM Digital Library Link) Abstract |
Papers: Gesture-and-Sketch-Based Interfaces
Wednesday, January 31st, 4:30 pm - 6:00 pm
|
Tracking of Deformable Human Hand in Real Time as Continuous Input for Gesture-based Interaction (ACM Digital Library Link) Abstract Crossmodal Error Correction of Continuous Handwriting Recognition by Speech (ACM Digital Library Link) Abstract NaturalDraw: Interactive Perception Based Drawing for Everyone (ACM Digital Library Link) Abstract |
2009-2010 Intelligent User Interfaces Conference. All Rights Reserved.






