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HINTS FOR MAKING GOOD VIDEOS

This document was borrowed and adapted from the UIST'96 video
author's guide by Marc H. Brown,
who borrowed it from the CHI96 - Videos/Guide for Successful Submissions.
That document was written by Mark Chignell
and Catherine Plaisant,
who based it on previous versions written by previous CHI and
CSCW Video Chairs.

Introduction
Video is a great way for showing reviewers the look and feel of
your application. Much of the work at IUI involves highly interactive
applications and examples that are difficult to capture using
words and static images. To misquote the cliché, if a picture
is worth a thousand words, then a good video can be worth many
more still.
IUI98 videos should run no longer than 10 minutes.

Guidelines
The guidelines discussed below were originally developed for CHI
video submissions, which are included in a "video proceedings"
and must therefore be completely self-explanatory and meet very
high standards of production quality. Videos for presentation
with a talk should be clearly visible and easy for the audience
to follow, but need not meet such high standards of craft (but
the closer, the better!). Moreover, if you are submitting a video
only for the use of reviewers, you needn't worry so much about
production quality and pacing as you would if you intend to show
the video at the conference. In any case, following these time-tested
suggestions will help you produce a better video with less effort.
Before Taping Begins
Before taping begins, have a detailed script of the video
that has been thoroughly rehearsed. Videos require much more planning
and preparation than most people think. Find someone who doesn't
understand what you do, sit them down and give your demo to them
before the camera arrives. It's good practice in speaking and
helps to clarify the delivery of your ideas. If your demo involves
a larger group of people, it will be especially important to have
the major scripting and production bugs worked out beforehand.
There's no need to hire professional actors to appear in your
video. (However, professional readers may be appropriate for the
audio, see below.) Usually the most realistic and convincing advocate
of an idea is the person responsible for the research. However,
make sure people who appear on camera speak naturally, and don't
look like they are reading. Remember that the value of video is
as a way of demonstrating things, so keep talking heads to a minimum
unless they are an intrinsic part of the event or process being
described.
Pacing
The video medium is different from either a lecture or demonstration.
The pacing of a videotape presentation must be appropriate for
concentrated presentation through a TV monitor. Too slow a pace
is as common as too fast. A recording of a live demo will appear
too slow. A large number of jump cuts (abrupt change of image)
tends to create too fast a pace.
Exposition and Presentation
In contrast to the CHI videotapes which must stand alone and be
understandable to viewers who are not familiar with the subject,
IUI videotapes are intended to accompany a paper. Therefore it's
not necessary to start with an extensive introduction explaining
the goals and context of the work.
The exposition style of your videotape presentation will greatly
affect its impact. Use the multiple modes of communication that
are available simultaneously in videotape. Always explain (briefly
perhaps) what is about to happen or what is most interesting.
Tell the viewer where to look and what to look for.
You might speak aloud the directions to the camera operator, such
as ``if you zoom in on the top right corner of the display'' which
will help the viewer orient themselves. Display screens have few
natural navigation aids. Make your point once, and make it effectively;
avoid being repetitious.
Seek variety of image: switch between face, screen, hands, and
slides to keep the viewer's interest. Always start out with
an establishing shot, which shows the context of the subject
and/or group. This might be a wide shot of the group in a meeting
room, a split-screen shot of users in different locations, a wide
shot of a meeting participant at the computer, or of the entire
computer screen. This helps the viewer stay oriented. Periodically
return to an establishing shot to keep the viewer from getting
confused.
Each shot should be visually well-composed. Avoid having the subject
in the exact middle of the screen. Pay attention to the background
and colors; the eye is drawn to the most brightly colored part
of the scene. Make the lightest and brightest part be the point
of interest. Carefully consider lighting and make sure that there
are no ghoulish shadows on faces (a common occurrence with overhead
lighting) and no dramatic shadows on walls.
Do not overuse panning, zooming and other moving shots. Begin
and end each moving shot with a static shot. Avoid visual distractions,
such as idly moving the mouse. Fades to black can be used as transitions
between scenes, but they should not be overused. A full screen
fade usually indicates a change in subject, time or place, and
can be confusing when used elsewhere.
Equipment
The final production quality of a video depends both on the quality
of the equipment and the training and experience of the video
maker. If you have access to a high-quality production studio
and trained personnel, use them. However, production quality can
be achieved with the commercial equipment found in most universities
and companies. The guidelines below are intended for researchers
who have access to such equipment, but little experience in making
videos.
Camera Basics
Maintain the quality of the original recording medium throughout
the editing process. Shoot black and white displays with a black
and white camera or only one gun of a color camera, usually green.
Keeping the camera stable and level is vital. Use a tripod, whenever
possible. Remember that camera jiggles are more apparent in telephoto
shots; take extra care in zooms and close-ups.
Avoid using different sources of lights when shooting, as it will
throw off your colors. For example, avoid taping in a room with
both natural and artificial light sources. The white balance setting
adjusts the camera to your lighting. When setting, focus the camera
on the color that you want to be filmed as white. This could be
a sheet of white paper or the whitest color in the scene, depending
on the effect you want. Avoid having too much white in a scene
because it will make all your other colors too dark. Monitor your
video levels. White levels should be at 100 units, and black levels
should have a pedestal of 5 to 7.5 units. If possible, include
30 seconds of color bars and tone at the beginning of the tape.
The color bars must be generated by the camera or editing equipment.
Color bars copied from another tape are worse than none at all.
You will need to use a TV in addition to the view-finder of the
camera during taping. It is impossible to tell if the shots are
correct from just the little view-finder. Remember that the final
picture will not be as clear as the picture in the monitor, so
zoom in closer than might seem necessary, and make sure that no
important parts are at the edge of the picture.
Tape Format
IUI98 is able to accept only NTSC (i.e. North American standard
signal) VHS format tapes. Use the best quality VHS tape you can
obtain.
Video quality decreases markedly with each "generation,"
that is, each time a tape is copied. Hence, you may want to use
a higher resolution tape for your original recording. From highest
to lowest quality, the formats are: 1-inch, Beta SP, 3/4 inch
U-matic, Hi-8mm, and Super VHS.
Editing
To minimize loss of quality, you should be sure to edit your original
raw footage directly onto the final master tape. A good idea is
to do a rough edit from the original tape onto a working copy.
Write down all the "edit points," that is, the times
in seconds or, better, frame numbers at which to start and end
a particular extraction from the raw footage tape(s). Then do
a good edit in which you copy from the raw footage to your final
master.
Audio
Audio quality is as important as image quality to the overall
impact of your video. Try to avoid recording the noise of computer
fans and disks. Therefore, it is generally better to record the
audio after the video by doing a voice-over in a studio or other
quiet room. With a voice-over, you watch the video and record
the sound that explains what is happening. Make sure that the
discussion is synchronized with the action on the screen. If you
have introductory ``talking heads,'' try to do these with the
computer off, or with the microphones arranged so that the computer
noise is not picked up. Another motivation for doing a voice-over
afterwards is that the person operating the computer can concentrate
on the demo and go as fast as possible without awkward pauses
while he or she thinks about what to say next.
Many successful videos use trained readers for the audio, which
you can find by calling acting schools or radio stations. Alternatively,
the researchers may do the voice-over after the demo is complete.
If it is important to hear key clicks or computer audio output
(beeps), record these on a separate audio track, and mix them
with the voice-over in the editing studio. Similarly, if you are
adding music to the video, this can go on a separate track, so
it will be easy to fade out music when narration begins, etc.
Taping Computer Screens
Because of incompatibilities of resolution, refresh rate, and
interlacing, it is often difficult to get good shots of computer
screens on video. Two ways to capture the image: by pointing a
camera at the screen, or using a scan converter or video encoder
to translate the computer's signal directly to an NTSC signal
or videotape. You will probably need to experiment to find the
best way of capturing screen images on video.
Most people will film the screen with a camera. In this case,
darken the room to enhance contrast, and set your white balance
to match the white of the screen. Position your camera to avoid
rhomboidal windows from the curved face of the display. You will
have to pan around the screen to show different parts, because
the video will usually not show the entire display in sufficient
resolution to read text and see the graphics. If you have problems
with one camera, you might consider borrowing or renting different
cameras to see if you can obtain better results when shooting
from the screen.
Try to find a display that has a refresh rate that is compatible
or synchronized with the video camera rate of 30 frames per second.
Most displays are not, so you will get a crawling refresh line
on the tape. In this case, try to wait until it is not visible
before each video segment. If there is a continuous beating or
flashing on the video, this means that the refresh rates are completely
incompatible, and you should probably not make a video of that
screen.
The best screen from which to film is an active matrix LCD, since
this has no refresh cycle. Be sure to film in a darkened room
so that the colors will be bright.
If you have hardware that converts your computer signal to NTSC,
you can record directly from your computer to tape. A major problem
with this is that single pixel horizontal lines will flicker badly
(in fact, all odd number width horizontal lines will flicker somewhat).
If your display is color, limit color saturation to 75 to 80%
and choose hues carefully, especially reds, to avoid exceeding
the NTSC color bandwidth.
Final Thoughts
Anyone who has done video editing and post-production knows that
it is a surprisingly time consuming business. However, it's garbage-in
garbage-out, and if you don't have good content or message, the
best video editing in the world won't help it that much. So, make
sure that you thoroughly "proof read" your video. The
time will be well spent, and it will probably still only require
a fraction of the time that you have to spend anyway on video
production.
So, how does one "proof read" a videotape? You can start
off by testing your script with colleagues and friends. Is it
interesting and understandable? Next you may want to storyboard
your video. Do the cuts and transitions make sense to people,
can then visualize how it will look? As well as being useful for
usability testing, the storyboard should be an important part
of your planning process. Next you should do rough cuts of the
video. Do people want to see more talking head shots or less?
Is the demo clear? Is the pace too fast or too slow? Are there
any particular usability problems with specific segments of the
video?
Making a video is hard work, but as any attendee of CHI or SIGGRAPH
will tell you, a good video is worth its weight in gold.

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