Workshops
You can view information about workshop rooms and times here.
| Workshop | Title | Organizers |
| 1 | Sketch Recognition | Tracy Hammond |
| 2 | Semantic Models for Adaptive Interactive Systems | Tim Hussein, Stephan Lukosch, Heiko Paulheim, Jürgen Ziegler, Gaëlle Calvary |
| 3 | Intelligent User Interfaces for Developing Regions | Sheetal Agarwal, Tim Paek, Nitendra Rajput, Bill Thies |
| 4 | Context-Awareness in Retrieval and Recommendation | Ernesto William De Luca, Alan Said, Matthias Böhmer, Florian Michahelles |
| 5 | Multimodal Interfaces for Automotive Applications | Christoph Endres, Gerrit Meixner, Christian Müller |
| 6 | Visual Interfaces to the Social and Semantic Web | Siegfried Handschuh, Lora Aroyo, VinhTuan Thai |
| 7 | Location-Based Services in Smart Environments | Gerrit Kahl, Tim Schwartz, Boris Brandherm, Petteri Nurmi, Andreas Forsblom, Eyal Dim |
| 8 | Eye Gaze in Intelligent Human Machine Interaction | Yukiko Nakano, Cristina Conati, Thomas Bader |
| 9 | Interacting with Smart Objects | Melanie Hartmann, Daniel Schreiber, Max Mühlhauser, Oliver Brdiczka, Kris Luyten |
| 10 | Personalized Access to Cultural Heritage | Lora Aroyo, Fabian Bohnert, Tsvi Kuflik, Johan Oomen |
Workshop 1: Sketch Recognition
Sketch recognition is defined as the automated understanding of a hand drawn diagram by a computer. The goal of this workshop is to provide a forum for researchers of sketch recognition that allows for discussions about and demonstrations of emerging technologies in the field of sketch recognition. Some relevant topics that will be covered in the workshop will be:
- development of new algorithms for sketch recognition
- development, use, and impact of sketch-recognition--based applications
- user interface implications of pen- or touch-based interaction
- development of and commentary on interaction modalities
Organizer: Tracy Hammond
Workshop website: http://srl.csdl.tamu.edu/workshops/2011/iui/
Workshop 2: Semantic Models for Adaptive Interactive Systems
Semantic technologies and, in particular, RDF data and ontologies as formal, shareable representations of a domain of interest play an increasingly important role also for the design and development of user interfaces and more generally interactive systems. Semantic models can serve a number of different purposes in this context. They can be used as application or interface models in model-driven design, generation, and integration of user interfaces.
Ontologies and RDF data may enhance the visualization and interaction capabilities of user interfaces in various ways, e.g., by providing input assistance, intelligently clustering information, or adapting the user interface according to the user’s context. Especially in the latter case, ontologies can be applied for representing the various kinds of context information for context-aware and adaptive systems. In particular, they have promise to provide a technique for representing external physical context factors such as location, time or technical parameters and ‘internal’ context such as user interest profiles or interaction context in a consistent, generalized manner. Owing to these properties, semantic models can also contribute to bridging gaps, e.g., between user models, context-aware interfaces and model-driven UI generation.
Organizers: Tim Hussein, Stephan Lukosch, Heiko Paulheim, Jürgen Ziegler, Gaëlle Calvary
Workshop website: http://www.semais.org
Workshop 3: Intelligent User Interfaces for Developing Regions
Information Technology has had significant impact on the society and has touched all aspects of our lives. So far, computers and expensive devices have fueled this growth. The challenge now is to take this success of IT to its next level where IT services can be accessed by masses. "Masses" here mean the people who (a) are not yet IT literate and/or (b) do not have the purchase power to use the current IT delivery mechanisms (PC centric model) and/or (c) do not find current IT solutions and services relevant to their life or business. Interestingly, a huge portion of the world's population falls in this category. To enable the IT access to such masses, this workshop focuses on easy-to-use and affordable, yet powerful, user interfaces that can be used by this population.
Organizers: Sheetal Agarwal, Tim Paek, Nitendra Rajput, Bill Thies
Workshop website: http://research.ihost.com/iui4dr
Workshop 4: Context-Awareness in Retrieval and Recommendation
Context-aware information is widely available in various ways and is becoming more and more important for enhancing retrieval performance and recommendation results. The current main issue to cope with is not only recommending or retrieving the most relevant items and content, but defining them ad hoc. Further relevant issues are personalizing and adapting the information and the way it is displayed to the user's current situation and interests. The aim of CaRR 2011 is to invite the community to discuss new creative ways to handle context-awareness. Furthermore, the workshop aims at improving the exchange of ideas between different communities involved in research concerning, among other machine learning, information retrieval and recommendation.
Organizers: Ernesto William De Luca, Alan Said, Matthias Böhmer, Florian Michahelles
Workshop website: http://www.dai-labor.de/carr2011/
Workshop 5: Multimodal Interfaces for Automotive Applications
Multimodal interaction constitutes a key technology for intelligent user interfaces (IUI). The possibility to control devices and applications in a natural way enables an easier access to complex functionality as well as infotainment content. In recent years, the complexity of on-board and accessory devices, infotainment services, and driver assistance systems in cars has experienced an enormous increase. This development emphasizes the need for new concepts in advanced human-machine interfaces that support the seamless, intuitive, personalized and efficient use of this large variety of devices and services. The goal of this workshop is to present, discuss, and outline context-aware multimodal interfaces for drivers and car passengers. The ultimate goal is to unify innovative concepts that aim towards a new dimension of ease of use.
Organizers: Christoph Endres, Gerrit Meixner, Christian Müller
Workshop website: http://automotive.dfki.de/index.php/en/scientific-network-and-collaborations/miaa-workshop-iui/...
Workshop 6: Visual Interfaces to the Social and Semantic Web
The continued growth and importance of the Social Web has resulted in ever increasing volumes of data created, published and consumed by users. This vast amount of data takes many forms, including text, images, video and more recently streams of status information from applications such as Facebook and Twitter. Not only is this data accessible through more traditional means, such as desktop and laptop computers, but also via diverse platforms such as mobile devices and set-top boxes that bring unique constraints in terms of computing resources, interaction modes and user interfaces. Through the increasing availability of Web APIs, data that has traditionally been coupled with a specific application may now be exposed through novel interfaces developed by third parties, providing functionality not previously anticipated by data owners.
In tandem with the growth of the Social Web, the Web at large has experienced a significant evolution into a Web not just of linked documents, but also of Linked Data. This development, which exploits the Semantic Web technology stack, allows relationships to be expressed between items in distributed data sets, paving the way for integration of raw data from multiple, heterogeneous sources. Coupled with the increasing availability of APIs that expose structured (if not linked) data from the Social Web, application developers have a wealth of data available to them upon which they can build compelling visual interfaces. Furthermore, in context of recent developments, such as Facebook introducing Open Graph Protocol, Twitter enabling tweets with annotations and Google moving into the Semantic Web with their acquisition of Metaweb, interactions on the Social and Semantic Web are gaining a larger audience.
In this context, the ability to easily integrate vast amounts of data from across the Social and Semantic Web raises significant and exciting research challenges, not least of which how to provide effective access to and navigation across vast, heterogeneous and interconnected data sources. However, the need for intelligent and visual human interfaces to this evolving Web is not limited simply to the modalities of searching and browsing, important as these are. As the Web becomes increasingly populated with data, continues to evolve from a read-mainly to a read-write medium, and the level of social interaction supported on the Web increases, there is also a pressing need to support end-users who engage in a wide range of online tasks, such as publishing and sharing their own data on the Web. Exploring different aspects of those developments and their implications for visual interface research and development is one of the goals of the workshop.
Organizers: Siegfried Handschuh, Lora Aroyo, VinhTuan Thai
Workshop website: http://www.smart-ui.org/events/vissw2011/
Workshop 7: Location-Based Services in Smart Environments
The LAMDa workshop aims to discuss the impact of Dual Reality and Mixed Reality on Location Awareness and other applications in Smart Environments. Virtual environments – which are an essential part of Dual and Mixed Realities – can be used to create new applications and to enhance already existing applications in the real world. On the other hand, existing sensors in the real world can be used to enhance the virtual world as well. The Kalman-filter can be seen as an example for this type of application: Sensor measurements in the real world are brought into the virtual world in form of a model that also describes the error distribution of the sensors. The virtual world is then used to make a prediction for the next measurement in the real world and both results – the prediction and the measurement – are used to refine the virtual world and to bring more accurate sensor measurements into the real world, usually in form of User Interfaces.
The main scope of this workshop is: How can the Dual Reality paradigm be combined with location awareness to achieve improvements for location-based and socially-aware services and other applications in smart environments?
Organizers: Gerrit Kahl, Tim Schwartz, Boris Brandherm, Petteri Nurmi, Andreas Forsblom, Eyal Dim
Workshop website: http://www.dfki.de/LAMDa/
Workshop 8: Eye Gaze in Intelligent Human Machine Interaction
In interactive systems, eye-gaze and attentional information have great potential in improving the communication between the user and the systems. For instance, by combining with situational and linguistic information, user's focus of attention is useful in interpreting the user's intentions. Eye-gaze also serves as a nonverbal signal in mediated communication using avatars as well as during interaction with humanoid autonomous agents. Moreover, recent studies have shown that eye gaze can be measured using brain activities, and such eye-tracking technologies provide new opportunities to design novel attention-based intelligent user interfaces.
The first eye-gaze workshop held at IUI 2010 covered various research issues concerning eye-gaze: eye-tracking technologies, analyses of human eye-gaze behaviors, multimodal interpretation, user interfaces using an eye-tracker, and presenting gaze behaviors in humanoid interfaces. This year's workshop aims to continue exploring this important topic by bringing together researchers including human sensing, intelligent user interface, multimodal processing, and communication science, with the long term goal of establishing a strong interdisciplinary research community in "attention aware interactive systems".
Organizers: Yukiko Nakano, Cristina Conati, Thomas Bader
Workshop website: http://www.ci.seikei.ac.jp/nakano/GAZEWS_IUI2011/index.html
Workshop 9: Interacting with Smart Objects
There is this undeniable ongoing trend to put computing capabilities into everyday objects and places. Well known examples range from smart kitchen appliances and objects (smart coffee machines, smart knifes and cutting boards) up to smart meeting rooms and even city-wide infrastructures.
These smart objects are fully functional on their own, but added value is obtained through communication and distributed reasoning. While other venues have focused on the many technical challenges of implementing smart objects, far less research has been done on the topic of how the intelligence situated in these smart objects can be applied to improve their interaction with the users. This field of study poses unique challenges and opportunities for designing smart interaction.
Smart objects typically have only very limited interaction capabilities. Yet, their behavior exhibits an amazing amount of intelligence. For example, several digital cameras are able to recognize faces in a scene automatically and adjust the focus accordingly. For first time users this can be quite surprising, and for experts this is a feature they probably want to turn off. The challenge is to design intuitive interaction with smart objects in a way the user feels in control of the smart object and understands the behavior and capabilities of the object.
Interaction with smart objects is situated in the physical environment of the user, i.e., it does not take necessarily takes place in a desktop setting. A smart object often uses additional cues from its context to improve the interaction with the user, thereby, making the interaction between user and smart object feel more natural. Furthermore, a smart object is a physical object which allows to exploit approaches from tangible and embodied interaction to enhance the interaction.
Organizers: Melanie Hartmann, Daniel Schreiber, Max Mühlhauser, Oliver Brdiczka, Kris Luyten
Workshop website: http://www.smart-objects.org
Workshop 10: Personalized Access to Cultural Heritage
The rapid development of information technologies and the Internet has enabled cultural heritage organizations to provide access to their collections not only through physical displays but also online, and attract even wider audiences than those that visit the physical museums. Additionally, various trends on Web 2.0 allow for users not only to be passive consumers but also active participants. Personalization capitalizes on a user-centered intelligent interactive information exchange between museum websites or museum guide systems and visitors, and enables a new communication strategy based on a continuous process of interaction, collaboration, learning and adaptation between a museum and its visitors. Personalization could improve the interaction and experience of visitors on museum websites and with museum guide systems by supporting visitors' navigation and assisting them in quickly finding an appropriate starting point, and in discovering new relevant information. This workshop will focus on the specific challenges for personalization in the cultural heritage setting from the point of view of user interaction and visitor experience. These interactions can also be used to enrich the catalogue and knowledge base of the heritage organisations. The workshop will investigate how the user interface -- the contact point of visitors and systems -- can become more intelligent by means of personalization.
Organizers: Lora Aroyo, Fabian Bohnert, Tsvi Kuflik, Johan Oomen
Workshop website: http://www.cs.vu.nl/~laroyo/PATCH2011.html
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